Hi, Welcome!
👋
I'm Oleh — a systems engineer working in C++, CUDA, and Linux. I enjoy building compilers, virtual machines, GPU pipelines, and other software from the ground up.
My main interests are taking complex ideas from concept to implementation, with a focus on writing maintainable, efficient software and understanding the engineering trade-offs behind every design decision.
Featured projects
LumenLang
C++
A stack-based programming language with its own compiler, bytecode format and virtual machine.
Lumina
C++
Lumina is a visual game creation environment for building 3D games and interactive projects. Create games using either visual block-based programming or by writing Lumen code directly
VkEngine
C++ · Vulkan · PhysX · FMOD
A custom Vulkan game engine built from scratch featuring rendering, physics and audio systems.